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\ Andrew



A 10 year veteran of the industry. Have worked as a Senior Artist as well as a Lead Artist on multiple projects. Proficient in Unity, Unreal Engine 4 and Unreal Engine 5. Have been an Environment, Weapon, Vehicle, Prop, and Character Artist. Have also worked as an Animator, Tech Artist, Designer, Mocap Actor and Artist, and Voice Actor.

Proficient at Autodesk Maya, Autodesk 3DS Max, Pixologic ZBrush, Autodesk Mudbox, Substance Painter, Substance Designer, Photoshop, Autodesk Motionbuilder, Unreal Engine 4, Unreal Engine 5, and Unity.

Worked with teams both remotely and in office. Managed small teams of other artists to maintain Style, theme and performance.

Comfortable with working on multiple projects with completely different themes and styles at the same time while performing different tasks and responsibilities.

Been responsible for performant 3D models and levels, and know how to audit assets and levels to find unoptimized assets in both Unreal and Unity. Responsible for implementing models into engines with LODs, custom or automatic collision, and material effects.

Enjoy working closely with programmers and designers to create easy to implement art and art flows to simplify other developer's jobs.

Worked in Perforce, Jira, Trello, Slack, and Discord.

Willing to relocate to other cities if need be.