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Dragunov SVD

\ Modeled in Maya, Textured in Photoshop and Ddo.

This project started as a class assignment. We were told to create a high poly, detailed gun. I chose the Dragunov SVD because it would be more challenging than a symetrical weapon.

Afterwards, I created a low poly version and baked a normal map from the original high poly version. It was later brought into Ddo and textured with a PBR set of textures.

Lastly, I created a basement scene with extra ammo and magazines for more visual appeal.